Upcoming medium update - A new level, Optimisation, Post-Processing, and all that good stuff
(11/1/23 update: I've improved a lot of the optimisation, doing the final touches on the stealth section so the update should release very soon)
Hi there, been a few days since the last update so I wanted to do a quick update on what I've been up to:
For this devlog more than for any other previous one, I strongly encourage looking at the attached pictures.
The main changes that you will notice when downloading the upcoming 1.1 update are:
- Added a CRT filter (fig. 2-5), it looks pretty nice but does have its toll on performances.
- CRT filter will be toggleable to ON/OFF
- Made it impossible for enemies to aggro through walls (fig. 3 kinda)
- Added a "stealth detection" system, wherein the enemy's field of view becomes a visible rotating cone of light.
- If an enemy is attacked before detecting the player, they will take extra damage
- Added saves (yay!)
- General tweaks made to enemy detection
- Added an entire new level, which is a different mission type (fig. 1-4)
While this is all cool, I have noticed the new content runs awfully bad: Without the CRT filter or dynamic lighting, the game runs at around 200 fps on my machine. If I go with the CRT filter on the newly-created stealth level, in which the enemies use a dynamic light as a detection cone, the fps drops to 35.
Although these rates would be way higher on a .exe version rather than in the editor, I still feel like this lack of optimisation warrants a delay. I refuse to release unfinished content as a mainline update.
So yeah, new update coming soon™, but not right now.
Get Tomatower - Still in Alpha
Tomatower - Still in Alpha
A (soon-to-be) 2D handrawn roguelike with modulars aspects
Status | In development |
Author | Bat_Slime |
Genre | Action |
Tags | 2D, Hand-drawn, Short, Souls-like, tomato |
Languages | English |
More posts
- Tomatower a_1.1.5 - Literally the same one but betterJan 02, 2024
- We still goingAug 19, 2023
- ok maybe not this week but please be patientApr 19, 2023
- This weekMar 14, 2023
- Minor update 1.0.5 - Lots of fixesFeb 14, 2023
- We're getting drawings (hurray)!Feb 10, 2023
- Situation updateJan 04, 2023
- Medium-Size Patch 1.0.4 - Fixes, Totems, and Combat Revamp Part 2Dec 30, 2022
- Minor Patch 1.0.3 - Combat revamp part 1Dec 29, 2022
Leave a comment
Log in with itch.io to leave a comment.