Minor Patch 1.0.3 - Combat revamp part 1
Tomatower - Still in Alpha » Devlog
Additions:
- Finished the infrastructure for the upcoming major update (it's gonna be really great guys just wait)
- Successful rolls will now allow the player to pass through the enemy
- Added the "Confused" status effect to enemies: when the player successfully rolls away from an attack, the attacking enemy will not attack them for one second
- The time for which the enemy is confused might be changed in later patches depending on feedback
- Unlike the "Stunned" status effect, the enemy will not take more damage
- Added small symbols on the enemy's health bar to represent active status effects
Changes:
- Increased enemy attack accuracy
- Greatly increased the rolling time-frame
- Made the players attacks have a wind-up where damage is not dealt
- Attack speed and Damage might be changed in later patches to accommodate for the wind-up
- Made the "Sturdiness" mechanic easier to use: less hits are now required to stun an enemy
- As a result, the attack animation is longer, the current attack speed might be changed in later patches
Fixes:
- Made enemies more reluctant to approach the player too much
- The player should not get pushed into walls by the enemies anymore
- It is possible that the enemies might temporarily enter walls if the player doesn't respect their personal space
- Enemy limbs, should they fall off, will no longer detach themselves in the same order everytime
Get Tomatower - Still in Alpha
Tomatower - Still in Alpha
A (soon-to-be) 2D handrawn roguelike with modulars aspects
Status | In development |
Author | Bat_Slime |
Genre | Action |
Tags | 2D, Hand-drawn, Short, Souls-like, tomato |
Languages | English |
More posts
- Tomatower a_1.1.5 - Literally the same one but betterJan 02, 2024
- We still goingAug 19, 2023
- ok maybe not this week but please be patientApr 19, 2023
- This weekMar 14, 2023
- Minor update 1.0.5 - Lots of fixesFeb 14, 2023
- We're getting drawings (hurray)!Feb 10, 2023
- Upcoming medium update - A new level, Optimisation, Post-Processing, and all tha...Jan 10, 2023
- Situation updateJan 04, 2023
- Medium-Size Patch 1.0.4 - Fixes, Totems, and Combat Revamp Part 2Dec 30, 2022
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